Among Us Airship Gap Room Avert Crash Course

Screenshot by Gamepur

As per usual, the Imposter is up to no skilful in Among Us, using similar tricks in The Airship map. There is a new method of sabotage from the Imposter in The Airship though, one that appears to throw the ship's trajectory off-course to a fatal caste. Avert Crash Course will have some teamwork, equally it takes place on contrary ends of the Gap Room.

Where to find the Gap Room

Among Us Airship Gap Room Avert Crash Course
Screenshot by Gamepur

The Gap Room is represented on the map past a large rectangle in the peak eye, although there actually isn't that much surface area to walk effectually in. The room is quite plainly defined past a big gap in between, and a slow-moving platform is the only fashion to move between the left and right sides of the room.

Among Us Airship Gap Room Avert Crash Course
Screenshot by Gamepur

Unfortunately, you cannot phone call the platform to y'all if it is on the other side, then either someone else has to accept it towards y'all, or you have to swing around the entire map instead of crossing.

How to terminate Imposter Sabotage with Avoid Crash Course

Among Us Airship Gap Room Avert Crash Course
Screenshot by Gamepur

Should the Imposter demolition the Gap Room, your urgent job will be to avert a deadly crash course. The crew only has 90 seconds to stop this. In that location are two keypads in the Gap Room that the crew has to interface with. The left keypad is to the left of the ladder that goes to the Meeting Room, while the right keypad requires you to get downwardly a ladder; this volition be to the left of a vent, a power panel, and a wire box.

Among Us Airship Gap Room Avert Crash Course
Screenshot by Gamepur

When you select a keypad, you volition accept to input a 5 digit Dorsum Up Code that you can meet on a PDA on the right. Notwithstanding, this Support Lawmaking will refresh every ten seconds, then input this speedily.

Among Us Airship Gap Room Avert Crash Course
Screenshot by Gamepur

But to throw a wrench in everything, both keypads on opposite sides must exist active at the same time. Both keypads volition crave the aforementioned code, then essentially what you have to exercise is have dissimilar players input the code on the keypads within the same ten second window before the lawmaking refreshes. At that place are two lights indicating if both sides are "active," and you desire both to exist green at the same fourth dimension.

It will be impossible for one thespian to put in the code on 1 keypad, have the platform to the other side, and input the same code on the other keypad before the refresh. 2 easily are usually better than one, merely in this case, 2 hands are required.